Mantle is a graphics API specification developed by AMD as an alternative to Direct3D and OpenGL, primarily for use on the PC platform.[3] Currently the only implementation is for graphics processing units with AMD's Graphics Core Next architecture.[4] The design goals of Mantle are to allow games and applications to utilize the CPU and GPU more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple cores, provide faster draw routines, and allow greater control over the graphics pipeline by eliminating certain aspects of hardware abstraction inherent to the current prevailing graphics APIs.[5] Mantle will allow Graphics Core Next GPUs to better utilize the TressFX and TrueAudio programs, both of which are also AMD developed technologies.[6][7]
AMD has stated that Mantle will be an open API.[8] It is unknown when the Mantle specification and development materials will be released to the public, although AMD's director of software alliances and developer relations stated in an interview that Mantle may be made public in early 2014, or the year after.[9] As of May 2014, the Mantle specification and development materials remain unavailable to the general public.
Mantle is a graphics API specification developed by AMD as an alternative to Direct3D and OpenGL, primarily for use on the PC platform.[3] Currently the only implementation is for graphics processing units with AMD's Graphics Core Next architecture.[4] The design goals of Mantle are to allow games and applications to utilize the CPU and GPU more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple cores, provide faster draw routines, and allow greater control over the graphics pipeline by eliminating certain aspects of hardware abstraction inherent to the current prevailing graphics APIs.[5] Mantle will allow Graphics Core Next GPUs to better utilize the TressFX and TrueAudio programs, both of which are also AMD developed technologies.[6][7]
AMD has stated that Mantle will be an open API.[8] It is unknown when the Mantle specification and development materials will be released to the public, although AMD's director of software alliances and developer relations stated in an interview that Mantle may be made public in early 2014, or the year after.[9] As of May 2014, the Mantle specification and development materials remain unavailable to the general public.
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Mantle is a graphics API specification developed by AMD as an alternative to Direct3D and OpenGL, primarily for use on the PC platform. [3] Currently the only implementation is for graphics processing units with AMD's Graphics Core Next architecture. [4] The design goals. of Mantle are to allow games and applications to utilize the CPU and GPU more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple cores, provide faster draw routines, and allow greater control over the graphics pipeline by eliminating certain. aspects of Hardware abstraction inherent to The Current Prevailing graphics APIs. [5] Mantle Will Allow Graphics Core Next GPUs to better Utilize The TressFX and TrueAudio Programs, Both of which are also AMD developed Technologies. [6] [7]. AMD has stated that Mantle will be an open API. [8] It is unknown when the Mantle specification and development materials will be released to the public, although AMD's director of software alliances and developer relations stated in an interview that Mantle may be made public in early 2014,. or the year after. [9] As of May 2014, the Mantle specification and development materials remain unavailable to the general public.
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Mantle is a graphics API specification developed by AMD as an alternative to Direct3D, and OpenGL primarily for use on. The PC platform. [] Currently 3 the only implementation is for graphics processing units with AMD 's Graphics Core Next architecture 4. []. The design goals of Mantle are to allow games and applications to utilize the CPU and GPU, more efficientlyEliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on, multiple cores provide. Faster draw routines and allow, greater control over the graphics pipeline by eliminating certain aspects of hardware abstraction. Inherent to the current prevailing graphics APIs.[] Mantle 5 will allow Graphics Core Next GPUs to better utilize the TressFX and, TrueAudio programs both of which are also. AMD developed technologies. [] [] 6 7
AMD has stated that Mantle will be an open API. [] It 8 is unknown when the Mantle specification. And development materials will be released to, the publicAlthough AMD 's director of software alliances and developer relations stated in an interview that Mantle may be made public. In, early 2014 or the year after. [] As 9 of, May 2014 the Mantle specification and development materials remain unavailable. To the general public.
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