Brougere (1999) states that rules are either the result of an external regulation which is accepted by players or the
result of an agreement or a negotiated settlement between players which the game seeks to promote. In any case,
rules must be clear, organized, complete, pre-set and accepted by all players before starting a game. Without such
pre-set rules recognized by all players, a game becomes a playful activity where one or several players are free to
create their own rules or modify them according to their whims and/or game progress (de Grandmont, 2004).
However, in a growing number of electronic games, players are called upon to deduce the rules through play, thus
adjusting their decision-making as their understanding of the stakes involved in the game increases.
Brougere (1999) states that rules are either the result of an external regulation which is accepted by players or theresult of an agreement or a negotiated settlement between players which the game seeks to promote. In any case,rules must be clear, organized, complete, pre-set and accepted by all players before starting a game. Without suchpre-set rules recognized by all players, a game becomes a playful activity where one or several players are free tocreate their own rules or modify them according to their whims and/or game progress (de Grandmont, 2004).However, in a growing number of electronic games, players are called upon to deduce the rules through play, thusadjusting their decision-making as their understanding of the stakes involved in the game increases.
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Brougere (one thousand nine hundred and ninety-nine) States that are either the Rules Result of an External Regulation which is accepted by Players or the
Result of an Agreement or a negotiated settlement between Players which seeks to Promote the Game. In any Case,
Rules must be Clear, Organized, Complete, pre-SET and accepted by all Players before Starting a Game. Without such
pre-SET Rules recognized by all Players, a Game becomes a Playful Activity where one or several Players are free to
create their own Rules or modify them according to their whims and / or Game Progress (de Grandmont, the 2004th).
However,. in a Growing Number of Electronic Games, Players are Called upon to deduce the Rules Through Play, thus
adjusting their decision-Making as their understanding of the stakes involved in the Game increases.
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Brougere (1999) states that rules are either the result of an external regulation which is accepted by players or the.Result of an agreement or a negotiated settlement between players which the game seeks to promote In, any case.Rules must be clear organized complete,,, and pre-set accepted by all players before starting a game. Without such.Pre-set rules recognized by, all players a game becomes a playful activity where one or several players are free to.Create their own rules or modify them according to their whims and / or game progress (De, Grandmont 2004).However in a, growing number of electronic games players are, called upon to deduce the rules, through play thus.Adjusting their decision-making as their understanding of the stakes involved in the game increases.
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