Chapter 5
conclusion
1 conclusion.From the study of the Faculty of providers. Have more knowledge in mathematics on the percentage, the currency of the ASEAN countries, a rectangle, finding the area of a rectangle.10 declare such as flag in ASEAN, the capital in ASEAN. Flowers in ASEAN. Food in the ASEAN currencies in ASEAN. The mathematical knowledge applied to the fabrication of game This is very useful for all.On the thinking skill, including a review of the knowledge learned. The organizer has also had the opportunity to learn and develop their knowledge more
.2.From ASEAN and found that students learn mathematics skills about trading, percentage, and knowledge about the ASEAN countries. The learning and skills of ASEAN's thinking.And in the game also is a pleasure And relax as well
.3. A study of students 5 found. The majority of students were at the very level
1 benefits. Artificial game story, and ASEAN
2.Play games with both fun and enhance thinking skills 3,
. Know how to do mathematics project
4.? The mathematical knowledge to use in daily life, 5
. Have time to be useful
. SuggestionsIn the next experiments should devise a monopoly in other things. To help promote the thinking skills in students with other
.
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