AbstractsThis research aims to study the use of game 1), vocabulary, English vocabulary to help improve the student's English grade 3-4 "the welfare State" municipal school, a powerful 70/70 2) to compare achievement before the study and Dr.Higher than the 70/70 threshold ngarian; 3) to study the satisfaction of students to use vocabulary game in English teaching and learning? The target audience is students, grade 3, school 4 "welfare State," municipal school semester 1 academic year 2559, 1 classroom, students of 20 people used simple random method (Simple Random Sampling) to carry out experiments in 4 weeks, 4 lessons per week, including 4 in 50 minutes and is khap tests measure learning English vocabulary.Tools used in the study is planned to teach vocabulary game Assembly.Teaching. Test results to learn vocabulary and questionnaire of student satisfaction with the terminology used in the statistics plan 8 data analysis is median percent (Mean) value is the standard deviation (Standard Deviation) and T-Test.The study found that1. students who, by use of the word game has an average score of teaching entrepreneurial skills, vocabulary, English language is higher than the threshold. 70/70 percent of that set.2. the achievement before class and after school by using word games to help develop skills in English teaching of the students grade 3 average rating of achievement in high school English classes than before, statistically significant at the level of DTT. 3. student satisfaction in activities that help teach vocabulary game levels, like every game.
การแปล กรุณารอสักครู่..
