Ministry of Education in conjunction with the Bank's campaign to promote children's savings so the project. "Banking School" up to the schools to simulate more than 733 of its branches in educational institutions and opportunities for children operated by the banks themselves. Under the supervision of the Bank Serving as a staff to make recommendations to enhance the experience of working in a realistic model of a financial institution to students and developed to give students a habit of saving. This is a great project and very useful, but the process and the management of banks, schools, children's supervisor found that 1) the time limit for the deposit problem medal count against the slope or deposit match. account 2) providing money is not enough. 3) I did not put the book away. 4) the waiting time is not very convenient. 5) Parents do not know saving money for your child. The developer realizes that there should be a program which facilitates various aspects of these. To make the bank's services, school is going to be fast and accurate, the developer had the idea to develop less savings: about savings not starve (Smart Piggy Bank) up
the little pig savings: about savings not starve (Smart Piggy. Bank) can help solve the problem of deposits. By creating a device is "less safe to tens of dollars" to help count the coins and automatically collect data via the Raspberry Pi users can log in through the system to make a deposit. Or check the balance And help facilitate both services. And support services By reducing errors in counting money. The process of making a deposit (up from six steps to two steps) and in saving history with the provider. The developer of the application has been made to facilitate and store user information in a database. This can be confirmed in the deposit of the students. Or check your account balance to match. Web developers have access to the student's parents can check deposit history. Balance in the account of students. It also has a special talent that the developers have prepared well, the aim of saving money for the future. Users can know if this amount of time, as this will be, how much money per day. The graph shows that saving money each month for students. This will encourage students to enjoy more savings. It also created a security with a Linux operating system, these problems can be resolved and also cultivate the habit of savings in sustainable youth
from testing actual burning. The piggy bank: Savings not know God (Smart Piggy Bank) improves comfort in deposits with banks and schools are encouraged to help students feel like saving more money. And there was an error in saving money as well.
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