The purpose of this research is To study the marketing mix factors affecting the behavior of prepaid game on mobile phones is quantitative research. The samples used in this research.In the 400 people were sampled by means of sampling, convenient study achievements found
.The behavior of the respondents were male, aged between 18-22 year career. นักเรียน/ students earn per month, less than 4000 per month. The favorite game types Puzzle as behavior, play games to relax, time in playing games per day than 1 hours. And marketing mix affecting prepaid game on Mobile 4 parts.1.The distribution of value most in terms of convenience to refill. If the channel provider prepaid diverse, effective worth surely to be prepaid game. The average 2.79 and the S.D. As 1.196 2.The prices for the most important things in terms of price. Is when the refill and convert value as money in online game means to share with all of the special, there must be a value price to refill.The average 2.39 and the S.D. As 1.175 3.The products. The story of prepaid game to make the game character has the ability to better และสีสัน even more beautiful.The game is played as if really with friends to compete. May result in a prepaid game the average 2.33 and the S.D was 1.209 4.And marketing promotion. The most important thing is inside the game if the special as well. When a special discount of individuals. Or have the right art and other special benefits, such as a joint activity.Prepaid may affect more the average 2.42 and the S.D. As 1.163
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