This research aims 1) to develop lesson plans and performance characteristics of using storytelling, game activities. For students at one school learning, Wa. "That Prasit Prachanukroh" Effective 80/80 2) to determine the effectiveness index of learning through storytelling, game activities. Students of the Wa Secondary School 1. "That Prasit Prachanukroh" 3) To compare the achievement before and after listening skills using storytelling, game activities. For students at one school learning, Wa. "That Prasit Prachanukroh" the researchers generated four) to the satisfaction of the students towards learning using storytelling, game activities. For students at one school learning, Wa. "That Prasit Prachanukroh" the researcher.
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