This research intended to improve classroom management learning model of creativity as a base, and to study the results of the development of classroom learning model as a creative base. The number of target group is teachers. Number 2 people and a sample school student demonstration, buriram rajabhat University elementary school. Simple random number 201 Tools used in the research are the two sets of queries by using the statistical data analysis is the percent of average and standard deviation. The research found that: 1. development, classroom management, learning, creativity is the base model. There must be a process of internal management education and development courses. Arrange the atmosphere and learning and has an internal supervision system. 2. teacher and student satisfaction in managing a creative base on many levels. By the suggestion to have classrooms that are able to learn through technology include learning on the computer. Learning on the Web, virtual classrooms, and digital cooperation.
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