Video games on aggressive behavior, mimic a major dispute by-parents often see through the media on a regular basis, the issues of crimes-an imitated behavior and plasma from the tee and violence from a character in the game, for example, habits, behaviour, assault thief. The body until an injury or death. This problem does not occur only in the countries of Thailand, but also in countries that are prosperous and the country. Japan, United States or countries experiencing these problems, according to the principle of developing the children's behavior and personality, has stated that children begin to imitate the behavior from around him since age 2. Years of age, children begin to imitate the behavior by different children apparent, regardless of whether it is a behavior that is coming from the media and the behavior that comes from real people. The simulation will concentrate more on the behavior of actual people, especially t-t behavior comes from the political party. Them in the same age or parental behavior.From the tee above found that children's behaviour has been. The influence from many different factors. When I returned the game's characteristic studies It was found that the current game with a realism in the sides of the image. Sounds and players can wear the role as a character in the game. Make the game as best t affect children's behaviour and ongoing SOE thasia. This is not a video game also currently developing content that is more violent, and integrate with animation (Animation), one at a time, very close to reality is the child born to mimic this behavior. T t boy unwanted behaviors often recognize and imitate Video games so much. Make directory shows how to use the vulgar language used weapons and styles. Various battles, there are children's aggressive behaviour towards the. Parents and others make the parents stress occurs and people fear that their own children will be infected too and game plan to imitate and to hurt one another in their game play.
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