By experimenting with the sample of 20 students who showed results, analyze the effectiveness of the plan to manage, school activities, using a narrative composed game. To 94.39/95.83, 80/80 assigned criteria.
The experimental group consisted of 20 students, which showed that the effectiveness of the Plan, using storytelling, game activity is equal to 94.39 / 95.83, which is higher than 80/80.
By the experiment with the students 20 samples. The analysis result showed that the efficiency of using learning activity management plan story game was 94.39 assembly / 95.83 which was higher than the criterion. 80 / 80.