8. The risks and warm (THE COIN TOSS AND WARM UP)
8.1 prior to the event. Umpire commit risk using a coin or a flat circular object. The winner of the toss has the right to choose "sides" or "send" loser vulnerable to comply with the rules of the risk
8.2. The team that wins the toss will have a period of two minutes to warm up on the pitch before the team lost the toss with a ball used in the game. These allow a person in the field, only five people.
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