This design is design. 3D illustration book (Pop up) the title "marine adventure" for children aged 6-9 years, with the aim to promote knowledge of and about sea creatures, which opens a different dimension from which children encounter in everyday life. By learning through three-dimensional illustration book with illustration as a kind of comic imitation of reality that resembles a three-dimensional shape. Power folding and other special techniques, media, and communication with the knowledge that the interpolation of animals that children should learn. Children can visualize truth according to their imagination. Allow children to memorize the story better, and is also practicing reading skills by yourself. In the design phase have taken inspiration from Pop up books seen in the market today. Who saw that there is a more interesting and attracting readers in both children and adults very seriously. But in most cases, be seen, but the book was produced and designed by a foreign company. Causes inspiration that creates products that are interesting and also corresponds to the target group, that is, the elementary child realizes there are children present, interested in reading less books. Media attention turned to new technologies-electrolyte kamak. There have been studies of the target audience is children ages 6-9 years, and sample data to create a Pop up book then start designing, developing the concept of "open the dimension of fun to the world under the sea" and to respond to the needs of the target group, the largest hotel and Conference Center.The optional design includes: 3D illustration Books Pop up story adventures under the sea. Series of mammals of the sea and also the packaging and media publicity to attract the child's needs as well. By offering the content inside the book as a format. Adventure travel tales to prophecy katai served subject matter to children's learning in a Pop up book format 180 degrees by means of sea creatures that are selected are the interesting sea creatures with the number 14 in front of a story with a character. Dr., and two brothers, who are the same age range, a virtual target group children to travel by themselves.
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