Chapter 5
Conclusions and Recommendations
Conclusions operations
after implementing a project. Guard rescue conquest, listen length and the number actually used as a math lesson. The real number system functions The results were as follows
ml from the table that the average of the sample. Games of this project can help students understand the real number system and their functions even more. Because of the test before the game and after the game found. After the trial, the media has used this media, then the test after using the mass media has a higher score than the test before the media. The result has been exactly the purpose is to give the students an understanding of the real number system and the function of the sample group. The average after the media highest score lowest score 1 16.2 17 15 2 14.6 18 11 3 16.2 18 13 4 14.4 18 11 5 14.4 17 10 Table average of the samples, Group 1 scores after. Media equal to 16.2 points, the highest score of 17 points and a minimum score of 15 points, Group 2 scores after the media was 14.6 points, the highest score of 18 points and a minimum score of 11 points that group. 3 score after the media was 16.2 points, the highest score of 18 points and a minimum score of 13 points, Group 4 scores after using the media equivalent of 14.4 points, the highest score was 18 points and the lowest was. 11 points and found a group of five scores after using the media equivalent of 14.4 points, the highest score of 17 points and a minimum score of 10 points from the data in Table concluded that media action projects can help. To understand the lessons of the real number system and their functions even more because of the test prior to use and after use of the media after the media trial and the media this after the test. Most of the media will have a score higher than the pre-test media. The result has been exactly the purpose is to give the students an understanding of the real number system and the function of the Board is expected to get one. It was a lesson in the Project 2. Using the knowledge and skills to maintain the technology. The integration of the project in the third. The unity among the factions. Cooperation in solving problems of this project four. Have knowledge of information retrieval in five. The experience of the project was to be adapted to the results that users receive one. Review of lessons about the real number system and function. An understanding of the real number system functions, and enjoy the game 2. Able to understand the real number system are easier to read. Because of this project was made in a game. Which is popular among adolescents in the third. Players can use their free time is four. The participants can get enjoyment and relaxation benefits that are expected to get one. The media will remember and understand about the real number system even better second. Incentive to revisit the lesson increasing 3. The media have a positive attitude toward mathematics suggestions first. Bring gaming applications to review lessons other content spite of the more difficult subjects and content in another two. Game developers have a much more interesting and changing the system of the game. The content How to play the exotic and easy to understand even three. Modify language in the game to simplify not stir or formal language too, so users do not feel tired like reading a textbook opinions and suggestions of the media from the comments and proposals. Students suggested the players were as follows: 1. Interesting game I have followed two. Just a great game to play, a creative three. The game then makes mathematical knowledge more 4. This question should be more than five. Reduce the difficulty of the questions into six. Play the game We have fun Lessons to learn in a more easily understood seventh. There should be two sets of cards
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