2.5 the significance of the game consist of vocabulary teaching.Ikchaeng teachers (1998: Cruickshank. 28-32) discussed the importance of the use of instructional games:1. improve learning skills of children.2. a review of the study subjects.3. improve the skills and gradually, with players of his own.4. teaching and teacher's AIDS, more attractive and help to solve the problem of teaching and learning that is tedious.See how vitamin c Jonathan (2540 (1997): 6), said that the importance of the game, the atmosphere in the school is to create a lively and friendly between teachers and students to have more games, these are the words the activities help promote vocabulary learning, students understand and remember the words in the English language.In the vocabulary of the game have been important providers. The game can be applied to teaching vocabulary, lesson and sound fun. Create a durability to learn good English vocabulary. See SI Suwan (2540 (1997): 51-58), Jones (1999:1-17), there are scholars long ago buk (2543 (2000): 127).2.6 principles of selection of games for use in language teaching.A language game used to teach or take on the events, regardless of all the elements in terms of quantity. The quality and feasibility, as happy evolution and others, mayuree (2539 (1996): 779), suggestions for the selected game language to suit the participants as follows:1. The games should be used during late hours and should not take much teachers should instruct students to quit playing the game as soon as a student in the language and do not have to play until a winner and to resign when a player was boring?2. the number of students in the class The teacher should allow activities to everyone involved in the game language. If students have a lot of group activities should be used instead of a single activity, and may be put off as players. Administrator Committee.3. content in the classroom.The teacher must consider if this is a game that will have only a language? Learning to move with ease?4. sound.While playing a loud noise. Interference with nearby classrooms?5. the attention of the participants. The language of the game participants are interested or not.6. a device or a tool that would be used in the gameplay. Teachers will want to dream in advance in order to have the student make a device that will be used in a particular game or learning from home.7. cultural rights The game that language contrary to Thailand's culture? If this is not appropriate, the teacher should not be applied.Conclude that the selection of the language or the language of games to suit learners then need to take the time. The number of players around the device, as well as the interests of students per game., as well as that it is not contrary to assimilated. Culture.Department of academic affairs (2542 (1999): 35) suggested principles to consider. Is as follows:1. game must contribute to highlight key points of the language learner is missing something.2. it helps the teacher to teach content, exercises, or not.3. it progresses very fast?4. the game, many students have opportunities to participate and not only give 2-3 players only.5. it allows participants happen thrill?6. the game is easy and appropriate for the age and the level of the participants? In order to have a little time to explain.7. it promotes, there is enough movement to give each student the attention?8. There is enough to play the game in comfort?9. materials used to play safety?From the summary how to use effective instructional games. Teachers must know the selection of games to suit the intended learning. Based on experience, knowledge and skills in the selection of games in the games to come, they want to know where a particular game is used in more advanced lessons to teach and practice the essential need to know to use the game to suit the occasion demands time and attention of students that when it is time to play games that will let students know what's ahead the game name. There are rules for how to play, as well as the methods and practices of players with the roof should be made, however, until the end of the.3. research related to teaching vocabulary game3.1 research abroad.By dik San (Dickerson. 1976:6456-A) trial compared to remember vocabulary level 1 students using game animation (Active Games), the game sluggishly, and normal (Passive Games) (Traditional Activity), for example, a group of students is the number of female students, 274 people be 128 male students 146 people, each person is treated as follows: the group the game movement is plays about moving parts of the body, the group will play the game sluggishly through the card, and the Blackboard. A group of regular practice. The result of the trial.1. group games movement, who are in a higher classification and terminology of the game sluggishly group, a group that uses a normal activity.2. the game sluggishly with Group achievement to remember vocabulary much higher than those used in normal activity.3. male students and female students in the group games, there are movements to higher achievement on the male students and female students in the group that used the game sluggishly.4. male students and female students in the group that used the game sluggishly. Effective in spotting terms higher than male students and female students in the group that used the normal activities.5. in all 3 trials with Group achievement to remember vocabulary between male students and female students are not different.เครก (Craig 1991 : 2263) แห่งมหาวิทยาลัยเซาท์เทอร์มิสซิสซิปปี้ ได้ศึกษาผลของการใช้เกมที่มีต่อทัศนคติต่อโรงเรียนของเด็กชายผิวดำ ระดับ 3 กลุ่มตัวอย่างเป็นนักเรียนชายผิวดำระดับ 3 จำนวน 112 คน คัดเลือกจากโรงเรียนประถมศึกษาในเมืองนิวออร์ลินส์ เป็นนักเรียนที่เรียนอ่อน 61 คน เรียนปานกลาง 51 คน โดยใช้เกมเข้าไปในการสอนวิชาวิทยาศาสตร์ คณิตศาสตร์ และศิลปะด้านภาษาในกลุ่มทดลอง ส่วนนักเรียนที่เป็นกลุ่มควบคุมสอนวิธีธรรมดาไม่ได้ใช้เกมเข้าไปประกอบในการสอน ผลการวิจัยปรากฏว่าถ้านำเกมมาใช้ในการเรียนการสอนอย่างต่อเนื่องเป็นเวลานาน ๆ ก็จะส่งผลต่อทัศนคติและคุณภาพทางการเรียนการสอนในทางบวกได้
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