A group of friends and society influence the behavior of children and adolescents. Many children and teenagers are playing video games, or computers for playing games at home as the impetus to adolescent children, and another was born to play the game according to. At present, there are social values, encouraging children and teenagers use computers, not yet aware of the disadvantages of sufficient technology and has not yet been prepared for children and teenagers, and for appropriate technology first. As well as the devices in the computer game and video game players to buy items easily affordable prices. So the kids and teens have the opportunity to play more computer games. There is also a general store, the game in schools and communities.
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