Case 2 factors that influence the decision to participate in the underground economy in the digital business of Thailand, backed by a youth leisure activities of young people as variables, which Thailand is finding in the side tastes like, found that in the case of model 2.2 is a model that are most appropriate for which contains the variables playing the Internet. Play the music. Travel, work and research knowledge outside of the textbook is the variable that has the effect of youth entering the underground business, Thailand in the digital economy, while variable hobbies sports. Study of special activities with the way clubs and gatherings with family as variables that make the youth not to join Thailand in the underground economy in the digital business.
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