Chi square test, Unpaired t-test, Pearson's Product Moment and One Way ANOVA results were found. The prevalence of online gaming behavior during 6 months of secondary school students in Bangkok is 43.7%, and psychosocial factors in the history of substance abuse, the total income of the family and close friends. Correlated with Book online behavior are statistically significant at the 0.01 level students with a grade point average for the semester, the better to book online more. Significant at the 0.05 level and the emotional thrill seeking moderate and high. Correlated with Online gaming habits at 0.01.
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