Behavior of the game that, by the nature of the game is usually designed to meet the needs of the players already is often a pass-by-step up to me and will be awarded once the mission of the game successfully. It makes the players feel that what they are playing is a progressive and growing. When their demands have been met at all times. So the players would like to play the next game and could not stop, "the next game", which made up the several negative consequences.
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