Modern social media, online media, including radio, television, portable gaming is another environmental factor in everyday life that most children unavoidable. Most parents do not have time for their children. Often leave children alone with these media. Children will consume media through learning or experience that he had, without proper guidance. Often, the cover or Often dominate consolation or reward children by providing modern equipment, such as the iPhone hit game that can carry everywhere. These incentives do a song for the children since he began learning to turn on the TV or press the handset is. It is also a social media master who seduced the children start doing something inappropriate. Exposure to a stranger comes to life Threatening harm.
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