Chapter 1Introduction1.1 origins and importance From the words of his Majesty King Bhumibol Adulyadej has assigned to the learning process of individuals and society by conveying knowledge. Training and stimulating children's learning to create a politically-oriented workers come to learn through the media and content, as well as educational opportunities, and equal education must be to develop Thai children as human beings get both body and mind, intelligence, knowledge, virtue ethics and give priority to the development of children to grow in all aspects of life. The game was fun, card, it is the media that help encourage students to learn English in the Professional category, for example category: weather category of vehicles, etc. By teaching and learning media, this is the game of dumb words from Word cards with 1 player, people are dumb, using gestures and other players who are 1 is the answer, but it must be in English. To give students practice using cunning, intelligence, and quickness of mind. In addition, this game will be a teaching and learning materials can be used in everyday life as well. From the above, it is important to establish. English project regarding the card game, a super fun program were developed using Microsoft Office programs Word 1.2.3 Adobe Photoshop programs. the program Photoscape, participants developed an element of student's intellectual development, according to ages, flourish and cultivate. The main concept of the English language in human communication. 1.2 the purpose of the project 1.2.1 to create fun games, Word cards. 1.2.2 the element of intellectual development of students to thrive flourish according to the ages.1.2.3 instill concepts using English to communicate with people. 1.3 scope of the project. 1.3.1 making fun of a card game. 1.3.2 customer satisfaction questionnaires. 1.4 as a result expects to receive a card game can be created, 1.5.1! 1.5.2 can bring media that is created is used to develop the elements of the intelligence of the students thrive flourish according to the ages.1.5.3 can cultivate concepts using English to communicate with people. 1.5 How do. 1.4.1 project topic studies. 1.4.2 the approval project 1.4.3 design to create pieces. 1.4.4 make fun of a card game. 1.4.5 make manuals/documentation project.
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