AbstractThis research aims to (1) recognize skills to compare the before and after of a Crossword Game, teaching junior high school (2) cat ban Dong to study the opinions of students who learn from Crossword Game of junior high school target group research, cat ban Dong 40 people by selecting a specific. Tools used in this research is planned to manage learning achievement test with yakrawang – query capability 0.80 0.38 reviews as a standard estimate, there are 4 levels. Researchers analyzed the data by finding the standard deviation value of t-test per cent (Dependent Samples). The research results showed that (1) score learning management. Self learning by developing skills in English through vocabulary Crossword game. In semester 1 (E1), which is higher than the threshold, equivalent to 5.06 and semester 2 score learning management. Self learning by developing skills in English through vocabulary Crossword game. In semester 2 (E1) which is higher than the threshold, 69.94 defined (2) Self learning by developing skills in English through vocabulary Crossword game. In semester 1 and 2 found that found that students who learn by self learning by developing vocabulary skills using English Crossword game. In semester 1 of the test, after studying Chapter 1 to Chapter 10 has an average score of between 2.20 and the average combined score of 2.65 – equivalent to 2.43 and semester 2, found that students who learn by self learning by developing vocabulary skills using English Crossword game. In semester 2 of the test after studying Chapter 11 to Chapter 20, the average score is between 2.53 and the average combined score of 3.05 – equal to 2.79.
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