The aim of the research is to study the results
1. using the vocabulary games to learn English vocabulary
2. To compare the knowledge of words before and after the game.
the research hypothesis. Students learn by using the taught component of the game has an average score of English vocabulary skills higher than before to use the game
%
research scope 1.
Population.The population used in the research are the students grade 6 kindergarten education area offices tha elementary 1 2
district of Kanchanaburi. variable independent variable
study vocabulary game:
.Variable is to learn English vocabulary
3. Operation time: January 27-February 7, 2014
terms only
1). Learn English vocabulary
Mean knowledge. Understanding the meaning of the word's spelling to the words, and the ability to use words in a sentence in English, which is measured by the test measure vocabulary learning researchers created
2) Vocabulary game
The supporting activities, teaching vocabulary, English competition, students participate in various activities on the terminology, terminology, there are several categories such as noun, verb bupbot words. 3) students
stands for students grade 6 kindergarten tha Muang District Office area education district of Kanchanaburi elementary 1 20 people
the benefits expected to be received
1. It develops students ' learning of vocabulary grade 6 kindergarten education area offices tha elementary 1 2
district of Kanchanaburi. As the communication problems of students ' English, Director of the Institute and the homeroom teacher or the teacher's instructional courses have to solve problems in the future
.
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