The 3 rules of cinematography for animators
3D World | Guides | Tutorials | 21/07/2011 14:24pm One Comment
The quality of your cinematography can make or break an animation, so acquaint yourself with the three golden rules that animators most commonly break
Cinematography isn’t simply the art of placing and moving the camera – it involves framing and editing shots to tell a story visually, express a point of view, create a rhythm, and add tension and atmosphere to a scene.
An animation can be made or broken by the quality of its cinematography, while framing, editing and camera moves are all great tools to help accentuate the action or amplify the storyline.
Even technically good and experienced animators are often let down by their cinematography.
The difference between a professionally composed and edited film and an unwatchable mess comes down to having paid attention to a few simple rules.
Here are three rules that aspiring virtual cinematographers most commonly break:
Rule 1: when going from a wide to a close shot, keep your character on the same side of the screen – if he was on the left in the wide shot, don’t frame him on the right in the close shot.
Rule 2: when intercutting between two people, their glances must always face in the opposite direction if the viewers are to feel that they’re looking at one other. Don’t make them look towards the same side of the screen or they’ll both appear to be looking in the same direction.
Rule 3: when a character moves between shots, he should move in the same direction on screen in each one. If he doesn’t, it will look like he’s changed direction.
the 3 rules of cinematography for animators
3d world | guides | tutorials | 21/07/2011 14:24 pm one comment
the quality of your cinematography can make or break an animation, so acquaint yourself with the three golden rules that animators most commonly. break
cinematography isn't simply the art of placing and moving the camera - it involves framing and editing shots to tell a story visually,.express a point of view, create a rhythm, and add tension and atmosphere to a scene.
an animation can be made or broken by the quality of its cinematography, while framing, editing and camera moves are all great tools to help accentuate the. action or amplify the storyline.
even technically good and experienced animators are often let down by their cinematography.
.the difference between a professionally composed and edited film and an unwatchable mess comes down to having paid attention to a few simple rules.
here are three rules that aspiring virtual cinematographers most commonly break:
rule 1: when going from a wide to. a close shot, keep your character on the same side of the screen - if he was on the left in the wide shot,.don't frame him on the right in the close shot.
rule 2: when intercutting between two people, their glances must always face in the opposite direction if the viewers are to feel that they're looking at one other. don't make them look towards the same side of the screen or they'll both appear to be looking in the same direction.
rule 3: when a character moves between shots,.he should move in the same direction on screen in each one. if he doesn't, it will look like he's changed direction.
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The 3 rules of cinematography for animators
3D World | Guides | Tutorials | 21/07/2011 14:24pm One Comment
The quality of your cinematography can make or break an animation, so acquaint yourself with the three golden rules that animators most commonly break
Cinematography isn't simply the art of placing and moving the camera – it involves framing and editing shots to tell a story visually, express a point of view, create a rhythm, and add tension and atmosphere to a scene.
An animation can be made or broken by the quality of its cinematography, while framing, editing and camera moves are all great tools to help accentuate the action or amplify the storyline.
Even technically good and experienced animators are often let down by their cinematography.
The difference between a professionally composed and edited film and an unwatchable mess comes down to having paid attention to a few simple rules.
Here are three rules that aspiring virtual cinematographers most commonly break:
Rule 1: when going from a wide to a close shot, keep your character on the same side of the screen – if he was on the left in the wide shot, don't frame him on the right in the close shot.
Rule 2: when intercutting between two people, their glances must always face in the opposite direction if the viewers are to feel that they're looking at one other. Don't make them look towards the same side of the screen or they'll both appear to be looking in the same direction.
Rule 3: when a character moves between shots, he should move in the same direction on screen in each one. If he doesn't, it will look like he's changed direction.
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3 The rules of cinematography for animators 3
D World | Guides | Tutorials | 07/21/2011 14:24 PM
One Comment The quality of your cinematography can make or break an animation, so acquaint yourself with the three Golden rules that animators most commonly break
Cinematography simply ISN' t the art of placing and moving the camera - It involves editing and framing shots to tell a story visually,express a point of view, create a rhythm, and add tension to a scene and atmosphere.
An animation can be made or broken by the quality of its cinematography, while framing, editing and camera moves are all great tools to help accentuate the action or amplify the storyline.
Even technically good and experienced animators are often let down by their cinematography.
The difference between a professionally composed and edited film and an unwatchable mess comes down to having paid attention to a few simple rules.
Here are three rules that aspiring cinematographers virtual most commonly break:
Rule 1: When going from a wide shot to a close, keep your character on the same side of the screen - If he was on the left in the wide shot,don' T frame him on the right in the close shot.
Rule 2: When intercutting between two people, their glances must always face in the opposite direction if the viewers are to feel that they' re looking at one other. Don' T make them look towards the same side of the screen or they' ll both appear to be looking in the same direction.
Rule 3: When a character moves between shots,he should move in the same direction on screen in each one. If he doesn' t, it will look like he's changed direction.
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