Name of research project to compare achievement classroom teaching media. Games education treatment student's computer grade 6/1 and the non-teaching materials. The game study of the students in grade 6/2 ban Kaeng SI satchanalai district, Sukhothai province.Who made Mr. Thonkan Khwannak. Mr. no-panMr. Phromsit MotnathananchaiMr. Khachakon a three sumMr. Ronchai drug substance.Mr. Chinwat yellow gemstonesUttaradit rajabhat University education faculty, computer documentsYear 2558 (2015)AbstractTo compare achievement classroom teaching media. Games education treatment student's computer grade 6/1 and the non-teaching educational games the media student's grade 6/2 ban Kaeng SI satchanalai district, Sukhothai was intended to improve student achievement. Computer maintenance story comparing the achievement The study rooms between students who used the game as a teaching assistant and media studies student at the normal school without using the games as a media Assistant teaching and learning satisfaction of students after learning through educational game story. Maintained by the research group is a research student 2 student grade 6/1 of 20 people and grade 6/2 of 20 people ban Kaeng SI satchanalai district, Sukhothai province in order to select a random sample of how to use samples without a theory ...Of probability (non probability sampling) Take the time to collect data Sun, 2 2 equal. In each room are both good students and young learners in the mix of classes by the students of 2-kaenklang by the same education curriculum. To similar environments So the results come out the most accurate A tool that is used in game education maintained by the students grade 6/1 have been tested before and after classes, scoring to keep learning and comparison with the survey in the game by using survey data and the satisfaction that comes from-the beard.ห์ for the performance of the game to study computer maintenance, grade 6/1 as a benchmark of 80/80 compares educational game trial before the game and after the game, a study by the independent t-test statistics based on the average (X) standard deviation (S.D.)Research, from which the1. acheivement in maintaining student's computer grade 6 control group. Score average is equal to the first score after studying the significant level of 0.5.2. achievement in the subject. To maintain the student's computer grade 6 trial group. Using educational games Scores after the first score is higher than the value has a significant level of class 0.5.From the results of research to know the game media, education, computer maintenance, contribution to achievement of the students grade 6/1 with scores higher learning after which another one that didn't use games education treatment there are computer scored after studying in regular basis.Keywords1. acheivement means the achievement of students in grade 6. Ban Kaeng SI satchanalai district, Sukhothai province.2. educational game means a game maker RPG created by the program to be used as a teaching medium.
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