This research aims to study the habits of online games high school students. 2 san smutrakalin, kalasin, the study by the school sample all 40 people by using a questionnaire as a tool to collect information for use as descriptive statistics include average value per cent value and standard deviation. Studies conclude that the sample group of students from the secondary school 2/13 kalasin phitthaya school education area offices san high school district 24 respondents who play games online. Most are female, the number of 25 people, respondents who play games most played games category. Action/fighting game and found the number of 15 persons a behavioral assessment. Of information and communication technologies. M 2 in the game does not play in the classroom. Is the arithmetic mean or average value of 7.05 and S.D. standard deviation or by 1.03 update. disorders in the classroom to play the game in a better way. No student is to play the game while playing the game and not the teacher while working at teachers assigned in school. There is a proposal by teachers if students have work and must be ordered and submitted. Students have the right to play in the rest of the game. But it must not interfere with classroom teachers and friends have done to evaluate the behaviour of students in every class, the score and the score of high school students in year 2/13 scores and attendance improved.
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