By dik San (Dickerson. 1976: 6456-A) trial compared to remember vocabulary of
1 level students using game animation (Active Games), the game sluggishly (Passive Games) and normal activity
(Traditional Activity) a sample of the student's level 1 of 274 people
.As a student, a woman had male students 146 128 people for each group were: group a game
movement is plays about moving parts of the body by playing sluggishly game group
.Use the word cards and Blackboard A normal group practice. Experimental results it appears that
1. There's animation game group achievement in high definition resolution than the game sluggishly and groups groups
2 using regular activity. Game group, the achievement is still sluggishly vocabulary higher than normal activity in
3. Male students and female students in the group games, there are movements in spotting higher
male students and female students in the group that used the game sluggishly
4. Male students and female students in the group that used the game sluggishly. There is a need for achievement high vocabulary
than male students and female students in the group that used the normal activity
5. In both experimental groups, there are groups 3 achievement to remember vocabulary between male students and female students do not differ.
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