Research Title A comparison of student achievement A teaching materials, educational games about maintenance computer. Grade 6/1 students and non-teaching materials, educational games, students in Grade 6/2 rapids school. North. Sukhothai E. Sukhothai
username prepared Mr.Thanapan Kan Khwan Nak
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Mr. Ronnachai Drug
Mr. Chinnawat. Yellow Sapphire
Faculty of Education PhD Computer Rajabhat Uttaradit
year 2558 Abstract comparing student achievement. A teaching materials, educational games about maintenance computer. Grade 6/1 students and non-teaching materials, educational games. Of students at grade 6/2 rapids school. North. Sukhothai E. Sukhothai was prepared to improve academic achievement for maintaining computer compares achievement between students who used educational games to help teach and media. Students at the school normally do not take the game as a teaching assistant. And to the satisfaction of the students after learning about the educational games. Maintenance of computer researchers, research students, two groups of students at grade 6/1, 20 6/2, and a grade of 20 schools rapids. North. Sukhothai Province of Sukhothai in the sample by means of a random sample is not a probability theory (non probability sampling) used to store data. 2 Sunday as the two rooms. Each room has excelled as students and young students in mixed classes. Students will study the two rooms on the same core curriculum. The conditions were similar. The findings from the most accurate. The instrument is an educational game about maintenance computer. The students are tested 6/1 years before learning to keep score. And after comparison And a satisfaction survey in the game. By implementing a customer satisfaction survey. The data were analyzed for the study of the performance of the game to maintain computer grade of 6/1 according to standard criteria. 80/80 trial comparing educational games. Before the game And educational games by using an independent t-test using average (X) standard deviation. (SD) The results of the study revealed that one. Achievement in Computer Maintenance Grade 6 students in the control group had an average score of pretest posttest scores were significant at the .05 level 2 achievement in the subject. Maintaining Computer Grade 6 student groups using educational games. Posttest scores were higher than the previous rate. The level of significance 0.5 The results indicate that the use of educational games on the computer maintenance contributed to the achievement of students at grade 6/1 classes are graded higher. Another room, which does not use the educational games on the computer after school care in the normal Keywords 1. The achievement means The achievement of students at grade six. Ban Kaeng North. Sukhothai province Sukhothai 2. Educational games mean games created by RPG maker program to serve as a medium of instruction.
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