Thailand country classified many attractions and many of the categories. There are a variety of natural tourism resources, there is a distinctive culture and history. But many of the attractions destroyed scenery which some travelers might want to take a long time to refresh. The research aims to 1) collect and analyse of the user towards the promotion of conservation learning game design 2) promotes learning for recognizes the responsibility for themselves and society. This research relies on a reference to a discovery (Discovery Learning Model), which is the learning that occurs when learners interact with the environment and exploring the environment. In the software development process developed lived, respectively, from analyzing requirements. The design and testing of software-writing software, a sample that is used is the number of travelers by 30 people, conduct research, collect and analyze the needs of the user are divided into 2 sections, part 1), the requirements regarding the places I found that the thing to be in the game. Is (1) beauty (2) fun to enjoy. (3) promoting environmental conservation Part 2) what you want to cultivate awareness. Find exactly what you want to grow awareness for the game include the following: (1) campaign, garbage (2) the responsibility for ourselves and society. After various activities (planting and 3 results of analysis that is designed to make PCs work. Writing software for games and to evaluate acceptance with users.
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