2. Sinkhole<br>These are natural sinkholes but are particularly dangerous. If an investigator steps onto a part of the ground that is susceptible to a sink hole, they can quickly be dragged down into the hole and covered in mud. For the investigator who triggers the sinkhole, a DEX roll is needed to avoid falling in; for anyone within 5 to 10 feet of the sinkhole, a DEX roll with a bonus die is needed to avoid falling in. Anyone who fails the DEX roll will be quickly covered in mud as the ground collapses all around them. The team of investigators will need to act quickly to get them out of the sinkhole before they drown. On the third round after falling in, any investigators in the sinkhole will need to make a CON roll. On the fourth round, they need to make a Hard CON roll. On the fifth round and every round afterward, they need to make an Extreme CON roll. If they fail a roll while under the mud, they will die in the mud.<br>Anyone drawn into a sinkhole must Roll against Sanity (1/1d6). If they do not go temporarily insane, an Extreme STR roll will allow them to find something that can be used to pull themselves out of the mud. An investigator can roll each round. Watching another investigator get swallowed up by the swamp forces a Roll against Sanity (0/1d3).
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