5.1 (RALLY) means the length of time that the ball is in play. 5.2 (INPLAY) refers to when the ball stops on table tennis is free of the hand before sending the ball in the last strokes, until it was ordered to a hotel or a score. 5.3 (LET) means that no effective counterattack score. 5.4 (POINT) means an effective counterattack score. 5.5 (RACKET HAND) refers to a hand while holding a wooden table tennis. 5.6 (FREE HAND) refers to the hands while not holding a wooden table tennis. 5.7 (STRIKES) means that a player touching the ball with a wooden table tennis while holding hand-ball or touch stick table tennis from the wrist down to. 5.8 (OBSTRUCTS) means that when the ball is in play. After an opponent hit the ball coming It has not been affected by the border of one of the parties. Grab the extraction path becomes the players or any thing he is wearing, or your child is exposed to be. When the ball is above the level surface of the table or the direction of the ball, running, road I find the surface table. 5.9 (SERVER) means the person who hit the ball first time in table tennis to counterattack. 5.10 (RECEIV) means the person who hit the ball a second time in table tennis to counterattack. 5.11 (UMPIRE), refers to a person who has been appointed to control the race. 5.12 (ASSISTANT UMPIRE) means a person who is appointed to assist organisers in the race. 5.13 what any player to wear or hold any thing means that the player is wearing or a counterattack from the start. Table tennis balls to 5.14 is considered through the mesh. If a cross-over or OM or Lod mesh component, with the exception of the Lod between mesh ball with the surface table or balls that will mesh with the mesh during. 5.15 (END LINE) to assume that the drag from the extract path continued on both sides.
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