-What you are forgetting is not to play a heroes. fade: "Beware of the Ward of Revelation/Dust (ward and they shone blue invisible) and Bound an opponent's Eye," regularly click view your opponent's hero, to view the channels ' them if they are themlao it or not, and if not risk too. Try to check out ward's opponents may be in the lane that you always the farm. By invisible around the Creek's coming opponents. If there is a blue Creek ward's enemies, it will attack you, and you're dealing with two spells-za deward. -2 has a range of skills that are very close, so to use it, so silent in the batter, then you should run into the nearby where you will place before then to make it explode command it embroidered with the Sub skills Detonate, respectively (where it stood upright, then embroidered.) If you are in a location far from the point where you want to do too much to silent Electric Ward, you'll find the world problems is the "tapestry, but it did not explode ward." The cause of the problem is that you press paste ward in far beyond the stage skills. Your it to embroidery, and you're so ward press sub skills according to Detonate immediately, because you think the lace down ward (but actually you personally are going to lace), and when you see one you want Ward Electric will make it explode embroidery, you will make it explode tabi BOP E-press, but know not to bomb your ward spells are in cooldown as it has an explosion of its nearest ward before you do this in the new ward, that is why it is not explosive and ward finally ... your last Electric Ward then became a badge of your own gravestone ...-Because the Marksman Shot skill (ulti skill) is a skill that has relatively close range early in the evening to prevent mistakes that may make you starve, kill the victim because of the victim ran to the far. Beyond the stage of skill, so you should use it since the victim may also run away.Ulti skill – even if the skill will be used off the collision scene, and glean used enemy, but it can be used as a skill, open clashes. Use it to open the batter will keep you rolling performance of this skill from Max. That goal has been robbed of the full unit and with the results of slow from that is considered no less, you chase the enemy easy taep. In using it to open clashes with the wherewithal to keep you cruising skills 1 and runs to trap prey in positions where thought it would rush back (via its citadel running back) then ulti skill to aim at the victim while the invisibility exists. When the victim knew was aiming skills (the skills are based on the victim's head). Of course, the whole hundred to hundreds flee back via Fort certainly (who ran into the Fort the others) or is the victim ran to you! When your ulti skill is shooting, and it is near you, and you, it will be protected from invisible with Buffalo from 1, you manage it, along with a bomb and taep ward from 2! Then chase it until the taep it will die (kinda joking. If it does die, washing it back.)
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