1. The social
1.1 VR Using the Internet to link the various elements into a society that communicates over the Internet, or called. 'Cyberspace', with activities such as purchasing goods and services, such as virtual reality, talk, causing a virtual classroom or virtual games. This communication will help save time and increase your comfort even more. For virtual game players may not be able to distinguish between the game world and the real cause subsequent problems.
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