Abstract.The purpose of this research is to (1) to compare the remember skills before and after the teaching, Crossword Game of students in grade 3 Grove School house cats. (2) to investigate the opinions of students from Crossword Game students 3 home school Dong cat target research. The 40 students choose a specific. The instruments used in this research is the lesson plan. Achievement test variance between 0.38 - 0.80 questionnaire opinion is a scale 4 levels. The data were analyzed by using standard deviation percentage t-test (Dependent Samples).The results showed that (1) score learning management. Learning by yourself skills development, English vocabulary by using game Crossword in ภาคเรียนที่ 1 effective (E1) was 5.06, which is higher than the threshold. Set and test 2 found that the rate of learning. Learning by yourself skills development, English vocabulary by using game Crossword in ภาคเรียนที่ 2 effective (E1) was 69.94, which is higher than the threshold. Defined (2). Learning by yourself skills development, English vocabulary by using game Crossword in ภาคเรียนที่ 1 2 found and found that Learners with learning yourself by skill development vocabulary English by using Crossword game during the 1 from tests after learning from chapter to Chapter 1 10 scores between 2.20 - 2.65 mean and total were 2.43 semester 2 found that learners with effects. Learn to know yourself by developing skills in English vocabulary through games Crossword in semester 2 from test after learning from chapter to Chapter 11 20 scores between 2.53 - 3.05 mean รวมเท่ากับ 2.79.
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