This research aims to study the behavior and the factors influencing the consumption of game applications through the student group's Smartphone to working age people groups. In Bangkok have 400 people for a long time.
This research aims to study the behavior and the factors that influence consumer apps, games, applications via smartphones. Groups of students to the working people. In Bangkok I was 400 people.
The purpose of this research is to study the behavior and the factors influencing the consumption of game applications through smartphones. A group of students to the working age population in Bangkok, the number 400 people.