Comments about online gaming case annulled or not caught it, for example, found that 42.2 per cent indicate that the stick (player and he wants to play.) 31.0 per cent, while the specified does not stick, and 26.8 percent said not sure. In addition, when the researchers have asked, for example, how many games shops in the area near the residential home/found that 11.7 percent of samples. There are no specific game store near home. 28.5 per cent identified with 1-2 37.8 per cent outlet specified is 3-5 and 5 22.0 per cent outlet has over this. Results of surveys from time to time to travel from home to the store average game is equal to 10 minutes for the factors motivating reason/cause of online game addiction habits for children and youth. Find satisfaction in life. Stress and self esteem Have a relationship with the children's online games addiction behaviour and youth.
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