The learning activity. Getting into the lesson. Students bring the card name days (where students play the game, to use the invention in an activity 11) placed upside down onto the desk. When the teacher say Go!, a student card, and open in order to finish the day within 20 seconds.Operating stages.1. the teacher gives the student name, date, words spoken simultaneously. Then the teacher activity in an image point 2, page 73, and then a textbook, students say, what of it, what is the use of telling with activities such as. T: the teacher pointed pencil image Ss : A pencil, draw 2. teachers, students, divided into groups by allowing students to play the game, one person came off paper squares that have a name day vocabulary 1 channel (any channel) and then the remaining people in the group to predict what day is it. S1 : Is it Monday? S2 : Yes. A student who guesses correctly will be the ones off the square, the next challenge for friends.
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